(
GLuint ( num_groups_x ) , GLuint ( num_groups_y ) , GLuint ( num_groups_z ))-> void
glDispatchCompute(
num_groups_x , num_groups_y , num_groups_z)
Parameters Variables Description num_groups_xThe number of work groups to be launched in the X dimension.
num_groups_yThe number of work groups to be launched in the Y dimension.
num_groups_zThe number of work groups to be launched in the Z dimension.
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