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Showing content from http://pyopengl.sourceforge.net/documentation/manual-3.0/glDetachShader.html below:

PyOpenGL 3.1.0 GL Man Pages

Detaches a shader object from a program object to which it is attached Signature glDetachShader

(

GLuint ( program ) , GLuint ( shader )

)-> void

glDetachShader

(

program , shader

)

Parameters Variables Description program

Specifies the program object from which to detach the shader object.

shader

Specifies the shader object to be detached.


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