(
GLuint ( index ) , GLdouble ( nearVal ) , GLdouble ( farVal ))-> void
glDepthRangeIndexed(
index , n , f)
Parameters Variables Description indexSpecifies the index of the viewport whose depth range to update.
nearValSpecifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
farValSpecifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
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