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Showing content from http://pyopengl.sourceforge.net/documentation/manual-3.0/glDepthRangeIndexed.html below:

PyOpenGL 3.1.0 GL Man Pages

specify mapping of depth values from normalized device coordinates to window coordinates for a specified viewport Signature glDepthRangeIndexed

(

GLuint ( index ) , GLdouble ( nearVal ) , GLdouble ( farVal )

)-> void

glDepthRangeIndexed

(

index , n , f

)

Parameters Variables Description index

Specifies the index of the viewport whose depth range to update.

nearVal

Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.

farVal

Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.


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