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Showing content from http://pyopengl.sourceforge.net/documentation/manual-3.0/glDepthRange.html below:

PyOpenGL 3.1.0 GL Man Pages

specify mapping of depth values from normalized device coordinates to window coordinates Signature glDepthRange

(

GLdouble ( nearVal ) , GLdouble ( farVal )

)-> void

glDepthRangef

(

GLfloat ( nearVal ) , GLfloat ( farVal )

)-> void

Parameters Variables Description nearVal

Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.

farVal

Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.


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