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Showing content from http://pyopengl.sourceforge.net/documentation/manual-3.0/glCreateShaderProgram.html below:

PyOpenGL 3.1.0 GL Man Pages

create a stand-alone program from an array of null-terminated source code strings Signature glCreateShaderProgramv

(

GLenum ( type ) , GLsizei ( count ) , const char **( strings )

)-> GLuint

glCreateShaderProgramv

(

type , count , strings

)

-> <class 'ctypes.c_uint'> Parameters Variables Description type

Specifies the type of shader to create.

count

Specifies the number of source code strings in the array

strings

.

strings

Specifies the address of an array of pointers to source code strings from which to create the program object.


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