(
GLenum ( type ) , GLsizei ( count ) , const char **( strings ))-> GLuint
glCreateShaderProgramv(
type , count , strings)
-> <class 'ctypes.c_uint'> Parameters Variables Description typeSpecifies the type of shader to create.
countSpecifies the number of source code strings in the array
strings.
stringsSpecifies the address of an array of pointers to source code strings from which to create the program object.
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