Specifies the target texture. Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY .
levelSpecifies the level-of-detail number. Level 0 is the base image level. Level n is the n th mipmap reduction image.
xoffsetSpecifies a texel offset in the x direction within the texture array.
yoffsetSpecifies a texel offset in the y direction within the texture array.
zoffsetSpecifies a texel offset in the z direction within the texture array.
x, ySpecify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
widthSpecifies the width of the texture subimage.
heightSpecifies the height of the texture subimage.
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