Specifies the target texture. Must be GL_TEXTURE_2D , GL_TEXTURE_CUBE_MAP_POSITIVE_X , GL_TEXTURE_CUBE_MAP_NEGATIVE_X , GL_TEXTURE_CUBE_MAP_POSITIVE_Y , GL_TEXTURE_CUBE_MAP_NEGATIVE_Y , GL_TEXTURE_CUBE_MAP_POSITIVE_Z , or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z .
levelSpecifies the level-of-detail number. Level 0 is the base image level. Level n is the n th mipmap reduction image.
internalformatSpecifies the internal format of the texture. Must be one of the following symbolic constants: GL_COMPRESSED_RED , GL_COMPRESSED_RG , GL_COMPRESSED_RGB , GL_COMPRESSED_RGBA . GL_COMPRESSED_SRGB , GL_COMPRESSED_SRGB_ALPHA . GL_DEPTH_COMPONENT , GL_DEPTH_COMPONENT16 , GL_DEPTH_COMPONENT24 , GL_DEPTH_COMPONENT32 , GL_STENCIL_INDEX8 , GL_RED , GL_RG , GL_RGB , GL_R3_G3_B2 , GL_RGB4 , GL_RGB5 , GL_RGB8 , GL_RGB10 , GL_RGB12 , GL_RGB16 , GL_RGBA , GL_RGBA2 , GL_RGBA4 , GL_RGB5_A1 , GL_RGBA8 , GL_RGB10_A2 , GL_RGBA12 , GL_RGBA16 , GL_SRGB , GL_SRGB8 , GL_SRGB_ALPHA , or GL_SRGB8_ALPHA8 .
x, ySpecify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
widthSpecifies the width of the texture image.
heightSpecifies the height of the texture image.
borderMust be 0.
Sample Code ReferencesThe following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
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