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Showing content from http://pyopengl.sourceforge.net/documentation/manual-3.0/glCopyTexImage2D.html below:

PyOpenGL 3.1.0 GL Man Pages

copy pixels into a 2D texture image Signature Parameters Variables Description target

Specifies the target texture. Must be GL_TEXTURE_2D , GL_TEXTURE_CUBE_MAP_POSITIVE_X , GL_TEXTURE_CUBE_MAP_NEGATIVE_X , GL_TEXTURE_CUBE_MAP_POSITIVE_Y , GL_TEXTURE_CUBE_MAP_NEGATIVE_Y , GL_TEXTURE_CUBE_MAP_POSITIVE_Z , or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z .

level

Specifies the level-of-detail number. Level 0 is the base image level. Level n is the n th mipmap reduction image.

internalformat

Specifies the internal format of the texture. Must be one of the following symbolic constants: GL_COMPRESSED_RED , GL_COMPRESSED_RG , GL_COMPRESSED_RGB , GL_COMPRESSED_RGBA . GL_COMPRESSED_SRGB , GL_COMPRESSED_SRGB_ALPHA . GL_DEPTH_COMPONENT , GL_DEPTH_COMPONENT16 , GL_DEPTH_COMPONENT24 , GL_DEPTH_COMPONENT32 , GL_STENCIL_INDEX8 , GL_RED , GL_RG , GL_RGB , GL_R3_G3_B2 , GL_RGB4 , GL_RGB5 , GL_RGB8 , GL_RGB10 , GL_RGB12 , GL_RGB16 , GL_RGBA , GL_RGBA2 , GL_RGBA4 , GL_RGB5_A1 , GL_RGBA8 , GL_RGB10_A2 , GL_RGBA12 , GL_RGBA16 , GL_SRGB , GL_SRGB8 , GL_SRGB_ALPHA , or GL_SRGB8_ALPHA8 .

x, y

Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.

width

Specifies the width of the texture image.

height

Specifies the height of the texture image.

border

Must be 0.

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.


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