Specifies the target texture. Must be GL_TEXTURE_1D .
levelSpecifies the level-of-detail number. Level 0 is the base image level. Level n is the n th mipmap reduction image.
internalformatSpecifies the internal format of the texture. Must be one of the following symbolic constants: GL_COMPRESSED_RED , GL_COMPRESSED_RG , GL_COMPRESSED_RGB , GL_COMPRESSED_RGBA . GL_COMPRESSED_SRGB , GL_COMPRESSED_SRGB_ALPHA . GL_DEPTH_COMPONENT , GL_DEPTH_COMPONENT16 , GL_DEPTH_COMPONENT24 , GL_DEPTH_COMPONENT32 , GL_STENCIL_INDEX8 , GL_RED , GL_RG , GL_RGB , GL_R3_G3_B2 , GL_RGB4 , GL_RGB5 , GL_RGB8 , GL_RGB10 , GL_RGB12 , GL_RGB16 , GL_RGBA , GL_RGBA2 , GL_RGBA4 , GL_RGB5_A1 , GL_RGBA8 , GL_RGB10_A2 , GL_RGBA12 , GL_RGBA16 , GL_SRGB , GL_SRGB8 , GL_SRGB_ALPHA , or GL_SRGB8_ALPHA8 .
x, ySpecify the window coordinates of the left corner of the row of pixels to be copied.
widthSpecifies the width of the texture image. The height of the texture image is 1.
borderMust be 0.
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4