(
GLenum ( target ) , GLint ( level ) , GLint ( xoffset ) , GLint ( yoffset ) , GLint ( zoffset ) , GLsizei ( width ) , GLsizei ( height ) , GLsizei ( depth ) , GLenum ( format ) , GLsizei ( imageSize ) , const GLvoid * ( data ))-> void
Parameters Variables Description targetSpecifies the target texture. Must be GL_TEXTURE_3D .
levelSpecifies the level-of-detail number. Level 0 is the base image level. Level n is the n th mipmap reduction image.
xoffsetSpecifies a texel offset in the x direction within the texture array.
yoffsetSpecifies a texel offset in the y direction within the texture array.
widthSpecifies the width of the texture subimage.
heightSpecifies the height of the texture subimage.
depthSpecifies the depth of the texture subimage.
formatSpecifies the format of the compressed image data stored at address
data.
imageSizeSpecifies the number of unsigned bytes of image data starting at the address specified by
data.
dataSpecifies a pointer to the compressed image data in memory.
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