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Showing content from http://pyopengl.sourceforge.net/documentation/manual-3.0/glCompressedTexSubImage3D.html below:

PyOpenGL 3.1.0 GL Man Pages

specify a three-dimensional texture subimage in a compressed format Signature glCompressedTexSubImage3D

(

GLenum ( target ) , GLint ( level ) , GLint ( xoffset ) , GLint ( yoffset ) , GLint ( zoffset ) , GLsizei ( width ) , GLsizei ( height ) , GLsizei ( depth ) , GLenum ( format ) , GLsizei ( imageSize ) , const GLvoid * ( data )

)-> void

Parameters Variables Description target

Specifies the target texture. Must be GL_TEXTURE_3D .

level

Specifies the level-of-detail number. Level 0 is the base image level. Level n is the n th mipmap reduction image.

xoffset

Specifies a texel offset in the x direction within the texture array.

yoffset

Specifies a texel offset in the y direction within the texture array.

width

Specifies the width of the texture subimage.

height

Specifies the height of the texture subimage.

depth

Specifies the depth of the texture subimage.

format

Specifies the format of the compressed image data stored at address

data

.

imageSize

Specifies the number of unsigned bytes of image data starting at the address specified by

data

.

data

Specifies a pointer to the compressed image data in memory.


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