Specifies the target texture. Must be GL_TEXTURE_2D , GL_PROXY_TEXTURE_2D , GL_TEXTURE_1D_ARRAY , GL_PROXY_TEXTURE_1D_ARRAY , GL_TEXTURE_CUBE_MAP_POSITIVE_X , GL_TEXTURE_CUBE_MAP_NEGATIVE_X , GL_TEXTURE_CUBE_MAP_POSITIVE_Y , GL_TEXTURE_CUBE_MAP_NEGATIVE_Y , GL_TEXTURE_CUBE_MAP_POSITIVE_Z , GL_TEXTURE_CUBE_MAP_NEGATIVE_Z , or GL_PROXY_TEXTURE_CUBE_MAP .
levelSpecifies the level-of-detail number. Level 0 is the base image level. Level n is the n th mipmap reduction image.
internalformatSpecifies the format of the compressed image data stored at address
data.
widthSpecifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide.
heightSpecifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high.
borderThis value must be 0.
imageSizeSpecifies the number of unsigned bytes of image data starting at the address specified by
data.
dataSpecifies a pointer to the compressed image data in memory.
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