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Showing content from http://pyopengl.sourceforge.net/documentation/manual-3.0/glCompressedTexImage2D.html below:

PyOpenGL 3.1.0 GL Man Pages

specify a two-dimensional texture image in a compressed format Signature Parameters Variables Description target

Specifies the target texture. Must be GL_TEXTURE_2D , GL_PROXY_TEXTURE_2D , GL_TEXTURE_1D_ARRAY , GL_PROXY_TEXTURE_1D_ARRAY , GL_TEXTURE_CUBE_MAP_POSITIVE_X , GL_TEXTURE_CUBE_MAP_NEGATIVE_X , GL_TEXTURE_CUBE_MAP_POSITIVE_Y , GL_TEXTURE_CUBE_MAP_NEGATIVE_Y , GL_TEXTURE_CUBE_MAP_POSITIVE_Z , GL_TEXTURE_CUBE_MAP_NEGATIVE_Z , or GL_PROXY_TEXTURE_CUBE_MAP .

level

Specifies the level-of-detail number. Level 0 is the base image level. Level n is the n th mipmap reduction image.

internalformat

Specifies the format of the compressed image data stored at address

data

.

width

Specifies the width of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels wide.

height

Specifies the height of the texture image. All implementations support 2D texture and cube map texture images that are at least 16384 texels high.

border

This value must be 0.

imageSize

Specifies the number of unsigned bytes of image data starting at the address specified by

data

.

data

Specifies a pointer to the compressed image data in memory.


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