Specifies the target texture. Must be GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D .
levelSpecifies the level-of-detail number. Level 0 is the base image level. Level n is the n th mipmap reduction image.
internalformatSpecifies the format of the compressed image data stored at address
data.
widthSpecifies the width of the texture image. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1.
borderThis value must be 0.
imageSizeSpecifies the number of unsigned bytes of image data starting at the address specified by
data.
dataSpecifies a pointer to the compressed image data in memory.
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