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Showing content from http://pyopengl.sourceforge.net/documentation/manual-3.0/glColorPointer.html below:

PyOpenGL 3.1.0 GL Man Pages

define an array of colors Signature glColorPointer

(

GLint ( size ) , GLenum ( type ) , GLsizei ( stride ) , const GLvoid * ( pointer )

)-> void

Parameters Variables Description size

Specifies the number of components per color. Must be 3 or 4. The initial value is 4.

type

Specifies the data type of each color component in the array. Symbolic constants GL_BYTE , GL_UNSIGNED_BYTE , GL_SHORT , GL_UNSIGNED_SHORT , GL_INT , GL_UNSIGNED_INT , GL_FLOAT , and GL_DOUBLE are accepted. The initial value is GL_FLOAT .

stride

Specifies the byte offset between consecutive colors. If

stride

is 0, the colors are understood to be tightly packed in the array. The initial value is 0.

pointer

Specifies a pointer to the first component of the first color element in the array. The initial value is 0.

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.

glColorPointer

{GPL3} OpenGL-Programmable 04-vbo.py

Lines:

117

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