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Showing content from http://pyopengl.sourceforge.net/documentation/manual-3.0/glBlendEquation.html below:

PyOpenGL 3.1.0 GL Man Pages

specify the equation used for both the RGB blend equation and the Alpha blend equation Signature glBlendEquation

(

GLenum ( mode )

)-> void

glBlendEquation

(

mode

)

glBlendEquationi

(

GLuint ( buf ) , GLenum ( mode )

)-> void

glBlendEquationi

(

buf , mode

)

Parameters Variables Description buf

for

glBlendEquationi

, specifies the index of the draw buffer for which to set the blend equation.

mode

specifies how source and destination colors are combined. It must be GL_FUNC_ADD , GL_FUNC_SUBTRACT , GL_FUNC_REVERSE_SUBTRACT , GL_MIN , GL_MAX .


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