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Showing content from http://pyopengl.sourceforge.net/documentation/manual-3.0/glBindVertexBuffers.html below:

PyOpenGL 3.1.0 GL Man Pages

bind one or more named buffer objects to a sequence of consecutive vertex buffer binding points Signature glBindVertexBuffers

(

GLuint ( first ) , GLsizei ( count ) , const GLuint *( buffers ) , const GLuintptr *( offsets ) , const GLsizei *( strides )

)-> void

Parameters Variables Description first

Specifies the first vertex buffer binding point to which a buffer object is to be bound.

count

Specifies the number of buffers to bind.

buffers

Specifies the address of an array of names of existing buffer objects.

offsets

Specifies the address of an array of offsets to associate with the binding points.

buffers

Specifies the address of an array of strides to associate with the binding points.


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