(
GLuint ( bindingindex ) , GLuint ( buffer ) , GLintptr ( offset ) , GLintptr ( stride ))-> void
glBindVertexBuffer(
bindingindex , buffer , offset , stride)
glBindVertexBuffers(
first , count , buffers , offsets , strides)
Parameters Variables Description bindingindexThe index of the vertex buffer binding point to which to bind the buffer.
bufferThe name of an existing buffer to bind to the vertex buffer binding point.
offsetThe offset of the first element of the buffer.
strideThe distance between elements within the buffer.
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