Specify the target of the bind operation.
targetmust be one of
GL_ATOMIC_COUNTER_BUFFER,
GL_TRANSFORM_FEEDBACK_BUFFER,
GL_UNIFORM_BUFFER, or
GL_SHADER_STORAGE_BUFFER.
indexSpecify the index of the binding point within the array specified by
target.
bufferThe name of a buffer object to bind to the specified binding point.
offsetThe starting offset in basic machine units into the buffer object
buffer.
sizeThe amount of data in machine units that can be read from the buffet object while used as an indexed target.
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