(
GLenum ( target ) , GLuint ( index ) , GLuint ( buffer ))-> void
glBindBufferBase(
target , index , buffer)
Parameters Variables Description targetSpecify the target of the bind operation.
targetmust be one of
GL_ATOMIC_COUNTER_BUFFER,
GL_TRANSFORM_FEEDBACK_BUFFER,
GL_UNIFORM_BUFFERor
GL_SHADER_STORAGE_BUFFER.
indexSpecify the index of the binding point within the array specified by
target.
bufferThe name of a buffer object to bind to the specified binding point.
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