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Showing content from http://pyopengl.sourceforge.net/documentation/manual-3.0/glBindBufferBase.html below:

PyOpenGL 3.1.0 GL Man Pages

bind a buffer object to an indexed buffer target Signature glBindBufferBase

(

GLenum ( target ) , GLuint ( index ) , GLuint ( buffer )

)-> void

glBindBufferBase

(

target , index , buffer

)

Parameters Variables Description target

Specify the target of the bind operation.

target

must be one of

GL_ATOMIC_COUNTER_BUFFER

,

GL_TRANSFORM_FEEDBACK_BUFFER

,

GL_UNIFORM_BUFFER

or

GL_SHADER_STORAGE_BUFFER

.

index

Specify the index of the binding point within the array specified by

target

.

buffer

The name of a buffer object to bind to the specified binding point.


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