(
GLenum ( target ) , GLuint ( buffer ))-> void
Parameters Variables Description targetSpecifies the target to which the buffer object is bound. The symbolic constant must be GL_ARRAY_BUFFER , GL_ATOMIC_COUNTER_BUFFER , GL_COPY_READ_BUFFER , GL_COPY_WRITE_BUFFER , GL_DRAW_INDIRECT_BUFFER , GL_DISPATCH_INDIRECT_BUFFER , GL_ELEMENT_ARRAY_BUFFER , GL_PIXEL_PACK_BUFFER , GL_PIXEL_UNPACK_BUFFER , GL_QUERY_BUFFER , GL_SHADER_STORAGE_BUFFER , GL_TEXTURE_BUFFER , GL_TRANSFORM_FEEDBACK_BUFFER , or GL_UNIFORM_BUFFER .
bufferSpecifies the name of a buffer object.
Sample Code ReferencesThe following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glBindBuffer
{GPL3} OpenGL-Programmable 09-gles2.pyLines:
150, 165, 206, 209, 260, 270 {GPL3} OpenGL-Programmable 10-gl3.2core.pyLines:
158, 173, 216, 219, 270, 280 {GPL3} OpenGL-Programmable 08-pbo.pyLines:
132, 147, 187, 190, 238, 248 {GPL3} OpenGL-Programmable 04-vbo.pyLines:
95, 98RetroSearch is an open source project built by @garambo | Open a GitHub Issue
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