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Showing content from http://pyopengl.sourceforge.net/documentation/manual-3.0/glBindBuffer.html below:

PyOpenGL 3.1.0 GL Man Pages

bind a named buffer object Signature glBindBuffer

(

GLenum ( target ) , GLuint ( buffer )

)-> void

Parameters Variables Description target

Specifies the target to which the buffer object is bound. The symbolic constant must be GL_ARRAY_BUFFER , GL_ATOMIC_COUNTER_BUFFER , GL_COPY_READ_BUFFER , GL_COPY_WRITE_BUFFER , GL_DRAW_INDIRECT_BUFFER , GL_DISPATCH_INDIRECT_BUFFER , GL_ELEMENT_ARRAY_BUFFER , GL_PIXEL_PACK_BUFFER , GL_PIXEL_UNPACK_BUFFER , GL_QUERY_BUFFER , GL_SHADER_STORAGE_BUFFER , GL_TEXTURE_BUFFER , GL_TRANSFORM_FEEDBACK_BUFFER , or GL_UNIFORM_BUFFER .

buffer

Specifies the name of a buffer object.

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.

glBindBuffer

{GPL3} OpenGL-Programmable 09-gles2.py

Lines:

150, 165, 206, 209, 260, 270 {GPL3} OpenGL-Programmable 10-gl3.2core.py

Lines:

158, 173, 216, 219, 270, 280 {GPL3} OpenGL-Programmable 08-pbo.py

Lines:

132, 147, 187, 190, 238, 248 {GPL3} OpenGL-Programmable 04-vbo.py

Lines:

95, 98

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