A RetroSearch Logo

Home - News ( United States | United Kingdom | Italy | Germany ) - Football scores

Search Query:

Showing content from http://pyopengl.sourceforge.net/documentation/manual-3.0/glAttachShader.html below:

PyOpenGL 3.1.0 GL Man Pages

Attaches a shader object to a program object Signature glAttachShader

(

GLuint ( program ) , GLuint ( shader )

)-> void

glAttachShader

(

program , shader

)

Parameters Variables Description program

Specifies the program object to which a shader object will be attached.

shader

Specifies the shader object that is to be attached.

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.

glAttachShader

OpenGLContext OpenGLContext/scenegraph/shaders.py

Lines:

466 {LGPL} PyMT pymt/graphx/shader.py

Lines:

12, 35, 40 {GPL3} OpenGL-Programmable 06-perpixel.py

Lines:

95, 96 {GPL3} OpenGL-Programmable 09-gles2.py

Lines:

115, 116 {GPL3} OpenGL-Programmable 10-gl3.2core.py

Lines:

123, 124 {GPL3} OpenGL-Programmable 08-pbo.py

Lines:

101, 102 {GPL3} OpenGL-Programmable 05-shader.py

Lines:

87, 88 {GPL3} OpenGL-Programmable 07-attrib.py

Lines:

101, 102

RetroSearch is an open source project built by @garambo | Open a GitHub Issue

Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo

HTML: 3.2 | Encoding: UTF-8 | Version: 0.7.4