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Showing content from http://pyopengl.sourceforge.net/documentation/manual-3.0/glAreTexturesResident.html below:

PyOpenGL 3.1.0 GL Man Pages

determine if textures are loaded in texture memory Signature glAreTexturesResident

(

GLsizei ( n ) , const GLuint * ( textures ) , GLboolean * ( residences )

)-> GLboolean

glAreTexturesResident

(

n , textures , residences

)

-> <class 'ctypes.c_ubyte'>
Allow both Pythonic and C-style calls to glAreTexturesResident

        glAreTexturesResident( arrays.GLuintArray( textures) )

    or

        glAreTexturesResident( int(n), arrays.GLuintArray( textures), arrays.GLuboolean( output) )

    or

        glAreTexturesResident( int(n), arrays.GLuintArray( textures) )

    returns the output arrays.GLubooleanArray
    
Parameters Variables Description n

Specifies the number of textures to be queried.

textures

Specifies an array containing the names of the textures to be queried.

residences

Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of

textures

is returned in the corresponding element of

residences

.

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.


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