(
GLsizei ( n ) , const GLuint * ( textures ) , GLboolean * ( residences ))-> GLboolean
glAreTexturesResident(
n , textures , residences)
-> <class 'ctypes.c_ubyte'>Allow both Pythonic and C-style calls to glAreTexturesResident glAreTexturesResident( arrays.GLuintArray( textures) ) or glAreTexturesResident( int(n), arrays.GLuintArray( textures), arrays.GLuboolean( output) ) or glAreTexturesResident( int(n), arrays.GLuintArray( textures) ) returns the output arrays.GLubooleanArrayParameters Variables Description n
Specifies the number of textures to be queried.
texturesSpecifies an array containing the names of the textures to be queried.
residencesSpecifies an array in which the texture residence status is returned. The residence status of a texture named by an element of
texturesis returned in the corresponding element of
residences.
Sample Code ReferencesThe following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
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