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OpenGLContext Python Tutorials

This is a high-level introductory tutorial path. It is intended to introduce the OpenGLContext/VRML97 scenegraph engine. It demonstrates more involved rendering tasks, but with far less detail than the Introduction to Shaders tutorial. It does not attempt to describe how the effects are achieved, just how to achieve them.

Light Nodes, ROUTEs Molehill NURBS Introduction RedBook NURBS Trim Particle System (PointSet)

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