hi I know that python 2.0 is very old.... Blender is open source and they are working on a new gameEngine. The new Blender 2..28 has a more recent python version. But for now you must use blender 2.25 and python 2.0 if you want to use the gameEngine. I need it now.... I'm working with blender on linux, where it wasn't a problem to compile python 2.0 on a recent gentoo linux version. For a demonstration I want to present it on my powerbook. I will try the patch from the bsd port collection and your tips. http://www.freebsd.org/ports/python.html look for python-2.0.1_2 thanks for your help.... yves >>> Hi >>> >>> I'm new on this mailing list :-) >>> >>> I work with python on mac os x. >>> For blender 2.25 (3D program, http://www.blender.org) I need python >>> 2.0 support on os x. >>> Does anybody of you have a bin python 2.0 os x package? All I found >>> is python21. The GameEngine in Blender 2.25 only works with >>> python2.0. >>> >>> The compilation from source failed: >>> libtool -o libpython2.0.dylib -dynamic libpython2.0.a -framework >>> System -lcc_dynamic -arch_only ppc -U _environ >>> ld: can't use -U flags when -twolevel_namespace is in effect >>> libtool: internal link edit command failed >>> make[1]: *** [libpython2.0.dylib] Error 1 >>> make: *** [python] Error 2 >> >> Phew, 2.0 is really old, the last time that code was compiled was >> probably under OSX 10.0, >> maybe even Public Beta... >> >> What you could try is add -flat_namespace to the linker flags. I >> don't remember >> exactly where to set it for 2.0, but if you find the spot where the >> "-U _environ" is set that would be a good place to try it. >> >> Hmm, but I'm not sure whether that is enough, I seem to remember there >> was magic for linking the main application too. >> >> A wholly different idea: could you install MacOSX 10.1 plus the >> accompanying developer tools on a spare partition? I think there's a >> reasonable chance that 10.1 will be able to build Python 2.0 out of >> the >> box. > > The right solution, of course, is to just fix blender. Is that part > of blender open source yet? I can't imagine that too much of it could > depend on that particular version of Python. > > -bob
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