On Oct 28, 2003, at 10:36 AM, Jack Jansen wrote: > > On Tuesday, October 28, 2003, at 02:36 PM, Yves Serrano wrote: > >> Hi >> >> I'm new on this mailing list :-) >> >> I work with python on mac os x. >> For blender 2.25 (3D program, http://www.blender.org) I need python >> 2.0 support on os x. >> Does anybody of you have a bin python 2.0 os x package? All I found >> is python21. The GameEngine in Blender 2.25 only works with >> python2.0. >> >> The compilation from source failed: >> libtool -o libpython2.0.dylib -dynamic libpython2.0.a -framework >> System -lcc_dynamic -arch_only ppc -U _environ >> ld: can't use -U flags when -twolevel_namespace is in effect >> libtool: internal link edit command failed >> make[1]: *** [libpython2.0.dylib] Error 1 >> make: *** [python] Error 2 > > Phew, 2.0 is really old, the last time that code was compiled was > probably under OSX 10.0, > maybe even Public Beta... > > What you could try is add -flat_namespace to the linker flags. I don't > remember > exactly where to set it for 2.0, but if you find the spot where the > "-U _environ" is set that would be a good place to try it. > > Hmm, but I'm not sure whether that is enough, I seem to remember there > was magic for linking the main application too. > > A wholly different idea: could you install MacOSX 10.1 plus the > accompanying developer tools on a spare partition? I think there's a > reasonable chance that 10.1 will be able to build Python 2.0 out of the > box. The right solution, of course, is to just fix blender. Is that part of blender open source yet? I can't imagine that too much of it could depend on that particular version of Python. -bob
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