Hi Arthur, On Oct 26, 2003, at 4:16 PM, Arthur Elsenaar wrote: > > Hi Kevin, > >> There are two possible problems here: >> >> 1. Have you compiled wxWindows according to the build instructions in >> Build.OSX.txt before running setup.py? > > I did with the latest snapshot and configure, make and make install > went error free. > >> 2. You may need to add /usr/local/bin to your PATH. Just type the >> following into the terminal before building: >> >> setenv PATH /usr/local/bin:$PATH > > right, thanks, that cured some errors, but now I get a host of OpenGL > errors.. it can't find a contrib/ogl directory that should have been > there.. maybe I try compiling first plain vanilla and add other stuff > later? What I did when I started building wxPython from source was turn off all the extensions by setting their BUILD_XXX value to 0 in setup.py (except for STC, which is needed for demo.py now) and then once that was building OK I went back and added the contribs back in by setting them to 1. Also, did you run a plain vanilla build of wxWindows? That is, did you simply call ./configure with no arguments? Adding --with-opengl will tell wxWindows to build the OpenGL library, which it doesn't do by default. >> This command assumes you're using tcsh as your terminal shell. As a >> side note, I've heard rumors that Panther uses Bash as the default >> shell now, but I just upgraded Friday and mine is still using tcsh. >> Has anyone does a clean install, and if so, has your shell changed to >> bash? You can find the default shell with 'echo $SHELL'. > > 10.3 indeed has Bash as default shell, one needs to use export instead > of setenv; > > export PATH=/usr/local/bin:$PATH Thanks! HTH, Kevin
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