On Wednesday, Oct 15, 2003, at 16:11 America/New_York, Louis M. Pecora wrote: >> I also used to use graphite/piddle for my graphics, but found another >> package which work very nicely: PyX. Look on sourceforge. >> >> PyX takes only very minor tweaking to get its setup.py to work. An >> important point of PyX is that it uses TeX for its text rendering, >> and so produces very pretty graphs very easily. It typically takes >> only about 1/10th the tweaking that graphite did to get beautiful >> output. However, because it uses TeX, it is a little slow, since >> each graph produced requires it to run TeX via a pipe. >> Realistically, this only takes a few seconds typically, even on my >> ancient 233MHz beige G3 at home, so it isn't too bad. Since I use >> the fink LaTeX >> package, I need to do: >> setenv CFLAGS -I/sw/include >> setenv LDFLAGS -L/sw/lib >> >> before running setup.py to get it to work properly, since it doesn't >> automatically look for fink packages. >> >> You might want to try it out. >> >> Marcus Mendenhall > > Thanks, Marcus. This is good news. I still use Piddle, but in the > system 9 'subspace' while running OS X. I'd like to move Python into > the OS X world, but haven't found a replacement for Piddle (nice > package, really, but neglected, it seems). I did kinda port Piddle to OS X.. it's in my PackMan repository ( http://undefined.org/python/pimp/ ) or http://undefined.org/python/piddle-1.0.15-osx.tgz for source. It's not a port I'd swear by, but it should do just about everything the OS 9 one did. -bob
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