On Oct 13, 2003, at 1:17, Patrick Moran wrote: > I'm new to Mac ... and I'm in the process of porting over some > 3-D graphics tools I have running under Linux. My application > uses PyOpenGL. I downloaded MacPython-OSX-2.3.1. Then, > using PackageManager, I downloaded PyOpenGL-2.0.1.04beta- > binary and _tkinter-2.3-binary. So far seems OK. The basic > Tkinter widgets are working. Cool. But when I try to import > OpenGL.Tk, in preparation to do some 3-D rendering, I get: > > [Patrick-Morans-Computer:~] pmoran% /usr/local/bin/pythonw > Python 2.3 (#2, Jul 30 2003, 11:45:28) > [GCC 3.1 20020420 (prerelease)] on darwin > Type "help", "copyright", "credits" or "license" for more information. > >>> > >>> > >>> import OpenGL.GL > >>> import OpenGL.Tk > Traceback (most recent call last): > File "<stdin>", line 1, in ? > File > "/Library/Frameworks/Python.framework/Versions/2.3/lib/python2.3/site- > packages/OpenGL/Tk/__init__.py", line 81, in ? > _default_root.tk.call('package', 'require', 'Togl') > _tkinter.TclError: can't find package Togl > > I have a PowerBook, running OS X 10.2.8. > > Help, suggestions, would be appreciated. Is there some sort of path > I need to set? Unfortunately, you're out of luck. Togl has not been ported to OS X yet, at least not for AquaTk. I just took a look at Togl and it seems nontrivial to compile for OS X (at least a few hours). Your best bet is to get rid of your dependency on Tk altogether and switch to something like wxPython, pygame, GLUT, PyObjC + Cocoa, etc. for your GUI. -bob
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4