Hi For an online game I'm developing I need some advice concerning tcp-sockets, and especially which socket options to set and not. What I want is a connection where nothing is buffered (but are sent immediatly), and I also want to keep the connections persistent until explicitly closed. The server-side socket will receive multiple incomming requests from clients... regards tores
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4