In article <slrn9ds62h.2f9b.kamikaze at kuoi.asui.uidaho.edu>, Mark 'Kamikaze' Hughes <kamikaze at kuoi.asui.uidaho.edu> wrote: >18 Apr 2001 15:07:07 -0700 in <9bl36b$ab5$1 at panix2.panix.com>, >Aahz Maruch <aahz at panix.com> spake: >> >>Looks decent so far, but it's pretty dinky at 1280x1024 on a 19" >>monitor. ;-) I'd suggest making object manipulation your next task, >>so it's not just wandering around. > > There's already items in the world, though the world generator doesn't >make them yet. There's two demo items up in the fortress to the west of >the starting street. Let me know if the interface for dealing with them >makes sense... Yes, I found Excalibur. Couldn't figure out how to manipulate it.... Now that you've told me you *should* be able to manipulate it, I figured it out, but I don't think it's very intuitive. I think it would make more sense to have world-object manipulation as part of the main interface instead of under the character interface. -- --- Aahz <*> (Copyright 2001 by aahz at pobox.com) Androgynous poly kinky vanilla queer het Pythonista http://www.rahul.net/aahz/ Hugs and backrubs -- I break Rule 6 "If we had some ham, we could have ham & eggs, if we had some eggs." --RH
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