In article <slrn9dnd8o.1ca8.kamikaze at kuoi.asui.uidaho.edu>, Mark 'Kamikaze' Hughes <kamikaze at kuoi.asui.uidaho.edu> wrote: > > Umbra is a computer role-playing game written in Python, similar to >Alternate Reality and Bard's Tale, with influences from roguelike games >and console RPGs, and set in a universe of Lovecraftian elder gods. Cool! > Right now, I mostly just want feedback on performance and the >interface, if it works on your machine, if I'm completely insane to be >writing a game like this in Python, why there are two Arthurian items in >the town for testing (and there may be a Grail somewhere!), or whatever. Looks decent so far, but it's pretty dinky at 1280x1024 on a 19" monitor. ;-) I'd suggest making object manipulation your next task, so it's not just wandering around. Particularly as a pure RPG, Python is more than fast enough; after all, Severance: Blade of Darkness is a realtime hack'n'slash that's mostly Python. -- --- Aahz <*> (Copyright 2001 by aahz at pobox.com) Androgynous poly kinky vanilla queer het Pythonista http://www.rahul.net/aahz/ Hugs and backrubs -- I break Rule 6 "If we had some ham, we could have ham & eggs, if we had some eggs." --RH
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