2012/4/6 Kristján Valur Jónsson <kristjan at ccpgames.com>: > I wonder if there is a way to make this situation easier? Perhaps for > "debug" builds, we can store some debug information in the frame object, > e.g. utf8 encoding of the filename and function? Have you tried using the cpython gdb plugin? It should repr these things for you. -- Regards, Benjamin
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