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[Python-Dev] Pep 393 and debugging

[Python-Dev] Pep 393 and debugging [Python-Dev] Pep 393 and debuggingBenjamin Peterson benjamin at python.org
Fri Apr 6 16:26:40 CEST 2012
2012/4/6 Kristján Valur Jónsson <kristjan at ccpgames.com>:
> I wonder if there is a way to make this situation easier?  Perhaps for
> "debug" builds, we can store some debug information in the frame object,
> e.g. utf8 encoding of the filename and function?

Have you tried using the cpython gdb plugin? It should repr these
things for you.



-- 
Regards,
Benjamin
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