>> The total count of floating point numbers allocated at this point is >> 985794. Without the reuse, they would be 1317145, so this is a >> saving of 25%, and of 5Mb. Nick> And, if you optimised just 0.0, you would get 60% of that saving Nick> at a small fraction of the cost and considerably greater Nick> generality. It isn't clear whether the effort justifies doing Nick> more. Doesn't that presume that optimizing just 0.0 could be done easily? Suppose 0.0 is generated all over the place in EVE? Skip
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4