Jp Calderone <exarkun@meson.dyndns.org> writes: [building windows installers on linux] > I do it for the two I'm maintaining/developing on my own -- 'pynfo' and > 'originalgamer' on sourceforge.net (the former of which I just did the > initial release for a couple days ago). > > Twisted (http://www.twistedmatrix.com), which doesn't currently build > bdist_wininst packages on Linux, would definitely like to once there's a > viable cross-compilation solution for the handful of .c files it includes. > The current process for building the windows installer involves vmware, and > is generally a pain. What do I know about linux, but wouldn't wine work? > > I'm assuming native compiled modules wouldn't pose any additional problems > for bdist_wininst, since they can just be wrapped up like any other file, > and plopped down onto the target system, and anyway, building bdist_wininst > on windows must already take care of it, right? Once you have created these files, there should be no problem. Thanks for the info, Thomas
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