Sterling Hughes <sterling@designmultimedia.com> writes: > > Etc. If you follow these rules, you get a a library where writing > > bindings for it is a brain-dead task. But still task. A library like > > GObject that standardizes memory management, and object-oriented > > structures helps quite a bit, but I'm certainly of the opinion that > > the eventual goal has to be > > > > - write a library using tools that produce an introspectable > > descriptions of its interfaces. > > > > - Language bindings are automatic and can be done without > > a compilation step. > > > Not quite sure I understand you here -- write a library using tools > that produce an introspectable descriptions of its interface??? > context? > > Are you talking about a library that is written so that it can be > analyzed by a program and then extension bindings for the individual > language can be created? Sorry for the vagueness, just trying to be very generic. There are multiple ways of "automatically" getting information about the interfaces library/module, some being: - Generate the headers for the library from an IDL file, that can later be used (directly or via a typelib) for generating language bindings. (example XPCOM) - Produce interface information as part of the compilation process. (example .NET) - Parse header files to determine the interface. (examples: SWIG, most GTK+ bindings) Once you have that information, you can: - Compile an extension module for a particular language. - Generate bindings on the fly using dynamic invocation (XptCall, libffi, etc.) In that space of possiiblities, I tend to favor avoiding header parsing, and dynamic bindings rather than static bindings. Regards, Owen
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