A RetroSearch Logo

Home - News ( United States | United Kingdom | Italy | Germany ) - Football scores

Search Query:

Showing content from http://en.wikipedia.org/wiki/Computational_tools_for_artificial_intelligence below:

Outline of artificial intelligence - Wikipedia

Toggle the table of contents Outline of artificial intelligence

From Wikipedia, the free encyclopedia

Overview of and topical guide to artificial intelligence

The

following outline is provided as an overview of and topical guide to artificial intelligence:

Artificial intelligence (AI) is intelligence exhibited by machines or software. It is also the name of the scientific field which studies how to create computers and computer software that are capable of intelligent behavior.

AI algorithms and techniques[edit] Optimization search[edit] Other symbolic knowledge and reasoning tools[edit]

Symbolic representations of knowledge

Unsolved problems in knowledge representation

Probabilistic methods for uncertain reasoning[edit] Classifiers and statistical learning methods[edit] Artificial neural networks[edit] Biologically based or embodied[edit] Cognitive architecture and multi-agent systems[edit] Goals and applications[edit] General intelligence[edit] Reasoning and Problem Solving[edit] Knowledge representation[edit] Natural language processing[edit] Creativity, art and entertainment[edit] Integrated AI systems[edit] Intelligent personal assistants[edit]

Intelligent personal assistant

Other applications[edit] History by subject[edit]

Artificial intelligence in fiction – Some examples of artificially intelligent entities depicted in science fiction include:

Open-source AI development tools[edit]

List of artificial intelligence projects

Competitions and awards[edit]

Competitions and prizes in artificial intelligence

Artificial intelligence researchers and scholars[edit] 1930s and 40s (generation 0)[edit] 1950s (the founders)[edit] 1960s (their students)[edit]
  1. ^ Russell & Norvig 2003, pp. 59–189; Luger & Stubblefield 2004, pp. 79–164, 193–219
  2. ^ Russell & Norvig 2003, pp. 59–93; Luger & Stubblefield 2004, pp. 79–121
  3. ^ Russell & Norvig 2003, pp. 94–109; Luger & Stubblefield 2004, pp. 133–150
  4. ^ Russell & Norvig 2003, pp. 217–225, 280–294; Luger & Stubblefield 2004, pp. 62–73
  5. ^ Russell & Norvig 2003, pp. 110–116, 120–129;Luger & Stubblefield 2004, pp. 127–133
  6. ^ Holland, John H. (1975). Adaptation in Natural and Artificial Systems. University of Michigan Press. ISBN 978-0-262-58111-0.
  7. ^ Koza, John R. (1992). Genetic Programming (On the Programming of Computers by Means of Natural Selection). MIT Press. Bibcode:1992gppc.book.....K. ISBN 978-0-262-11170-6.
  8. ^ Poli, R.; Langdon, W. B.; McPhee, N. F. (2008). A Field Guide to Genetic Programming. Lulu.com. ISBN 978-1-4092-0073-4 – via gp-field-guide.org.uk.
  9. ^ Daniel Merkle; Martin Middendorf (2013). "Swarm Intelligence". In Burke, Edmund K.; Kendall, Graham (eds.). Search Methodologies: Introductory Tutorials in Optimization and Decision Support Techniques. Springer Science & Business Media. ISBN 978-1-4614-6940-7.
  10. ^ Russell & Norvig 2003, pp. 194–310; Luger & Stubblefield 2004, pp. 35–77
  11. ^ Russell & Norvig 2003, pp. 204–233; Luger & Stubblefield 2004, pp. 45–50
  12. ^ Russell & Norvig 2003, pp. 240–310; vLuger & Stubblefield 2004, pp. 50–62
  13. ^ Russell & Norvig 2003, pp. 526–527
  14. ^ "What is 'fuzzy logic'? Are there computers that are inherently fuzzy and do not apply the usual binary logic?". Scientific American. Retrieved 5 May 2018.
  15. ^ Russell & Norvig 2003, pp. 354–360; Luger & Stubblefield 2004, pp. 335–363
  16. ^ Luger & Stubblefield (2004, pp. 335–363) places this under "uncertain reasoning"
  17. ^ Russell & Norvig 2003, pp. 349–354; Luger & Stubblefield 2004, pp. 248–258
  18. ^ Poole, David; Mackworth, Alan; Goebel, Randy (1998). Computational Intelligence: A Logical Approach. New York: Oxford University Press. pp. 335–337. ISBN 978-0-19-510270-3.
  19. ^ Russell & Norvig 2003, pp. 678–710; Luger & Stubblefield 2004, pp. ~422–442
  20. ^ Breadth of commonsense knowledge:
  21. ^ Russell & Norvig 2003, pp. 462–644; Luger & Stubblefield 2004, pp. 165–191, 333–381
  22. ^ Russell & Norvig 2003, pp. 492–523; Luger & Stubblefield 2004, pp. ~182–190, ≈363–379
  23. ^ Russell & Norvig 2003, pp. 504–519; Luger & Stubblefield 2004, pp. ~363–379
  24. ^ Russell & Norvig 2003, pp. 712–754; Luger & Stubblefield 2004, pp. 453–541
  25. ^ Russell & Norvig 2003, pp. 653–664; Luger & Stubblefield 2004, pp. 408–417
  26. ^ a b Russell & Norvig 2003, pp. 736–748; Luger & Stubblefield 2004, pp. 453–505
  27. ^ Russell & Norvig 2003, pp. 739–748, 758; Luger & Stubblefield 2004, pp. 458–467
  28. ^ Russell & Norvig 2003, p. 758; Luger & Stubblefield 2004, pp. 474–505
  29. ^ Hochreiter, Sepp; and Schmidhuber, Jürgen; Long Short-Term Memory, Neural Computation, 9(8):1735–1780, 1997
  30. ^ Russell & Norvig 2003, pp. 744–748; Luger & Stubblefield 2004, pp. 467–474
  31. ^ Hinton, G. E. (2007). "Learning multiple layers of representation". Trends in Cognitive Sciences. 11 (10): 428–434. doi:10.1016/j.tics.2007.09.004. PMID 17921042. S2CID 15066318.
  32. ^ "Artificial intelligence can 'evolve' to solve problems". Science | AAAS. 10 January 2018. Retrieved 7 February 2018.
  33. ^ Developmental robotics:
  34. ^ a b c "The 6 craziest robots Google has acquired". Business Insider. Retrieved 2018-06-13.
  35. ^ Letzing, John (2012-12-14). "Google Hires Famed Futurist Ray Kurzweil". The Wall Street Journal. Retrieved 2013-02-13.
  36. ^ Claire Miller and Nick Bilton (3 November 2011). "Google's Lab of Wildest Dreams". New York Times.

RetroSearch is an open source project built by @garambo | Open a GitHub Issue

Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo

HTML: 3.2 | Encoding: UTF-8 | Version: 0.7.4