float nearbyintf( float arg );
(1) (since C99)double nearbyint( double arg );
(2) (since C99)long double nearbyintl( long double arg );
(3) (since C99)#define nearbyint( arg )
(4) (since C99) 1-3)Rounds the floating-point argument
argto an integer value in floating-point format, using the
current rounding mode.
4) Type-generic macro: If arg has type long double, nearbyintl
is called. Otherwise, if arg has integer type or the type double, nearbyint
is called. Otherwise, nearbyintf
is called, respectively.
The nearest integer value to arg, according to the current rounding mode, is returned.
[edit] Error handlingThis function is not subject to any of the errors specified in math_errhandling
.
If the implementation supports IEEE floating-point arithmetic (IEC 60559),
The only difference between nearbyint
and rint is that nearbyint
never raises FE_INEXACT.
The largest representable floating-point values are exact integers in all standard floating-point formats, so nearbyint
never overflows on its own; however the result may overflow any integer type (including intmax_t), when stored in an integer variable.
If the current rounding mode is FE_TONEAREST, this function rounds to even in halfway cases (like rint, but unlike round).
[edit] Example#include <fenv.h> #include <math.h> #include <stdio.h> int main(void) { // #pragma STDC FENV_ACCESS ON fesetround(FE_TONEAREST); printf("rounding to nearest:\nnearbyint(+2.3) = %+.1f ", nearbyint(2.3)); printf("nearbyint(+2.5) = %+.1f ", nearbyint(2.5)); printf("nearbyint(+3.5) = %+.1f\n", nearbyint(3.5)); printf("nearbyint(-2.3) = %+.1f ", nearbyint(-2.3)); printf("nearbyint(-2.5) = %+.1f ", nearbyint(-2.5)); printf("nearbyint(-3.5) = %+.1f\n", nearbyint(-3.5)); fesetround(FE_DOWNWARD); printf("rounding down: \nnearbyint(+2.3) = %+.1f ", nearbyint(2.3)); printf("nearbyint(+2.5) = %+.1f ", nearbyint(2.5)); printf("nearbyint(+3.5) = %+.1f\n", nearbyint(3.5)); printf("nearbyint(-2.3) = %+.1f ", nearbyint(-2.3)); printf("nearbyint(-2.5) = %+.1f ", nearbyint(-2.5)); printf("nearbyint(-3.5) = %+.1f\n", nearbyint(-3.5)); printf("nearbyint(-0.0) = %+.1f\n", nearbyint(-0.0)); printf("nearbyint(-Inf) = %+.1f\n", nearbyint(-INFINITY)); }
Output:
rounding to nearest: nearbyint(+2.3) = +2.0 nearbyint(+2.5) = +2.0 nearbyint(+3.5) = +4.0 nearbyint(-2.3) = -2.0 nearbyint(-2.5) = -2.0 nearbyint(-3.5) = -4.0 rounding down: nearbyint(+2.3) = +2.0 nearbyint(+2.5) = +2.0 nearbyint(+3.5) = +3.0 nearbyint(-2.3) = -3.0 nearbyint(-2.5) = -3.0 nearbyint(-3.5) = -4.0 nearbyint(-0.0) = -0.0 nearbyint(-Inf) = -inf[edit] References
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