2. Using the Tutorial Examples
3. Getting Started with Web Applications
4. JavaServer Faces Technology
7. Using JavaServer Faces Technology in Web Pages
8. Using Converters, Listeners, and Validators
9. Developing with JavaServer Faces Technology
10. JavaServer Faces Technology: Advanced Concepts
11. Using Ajax with JavaServer Faces Technology
12. Composite Components: Advanced Topics and Example
13. Creating Custom UI Components and Other Custom Objects
14. Configuring JavaServer Faces Applications
16. Uploading Files with Java Servlet Technology
17. Internationalizing and Localizing Web Applications
18. Introduction to Web Services
19. Building Web Services with JAX-WS
20. Building RESTful Web Services with JAX-RS
21. JAX-RS: Advanced Topics and Example
23. Getting Started with Enterprise Beans
24. Running the Enterprise Bean Examples
25. A Message-Driven Bean Example
26. Using the Embedded Enterprise Bean Container
27. Using Asynchronous Method Invocation in Session Beans
Part V Contexts and Dependency Injection for the Java EE Platform
28. Introduction to Contexts and Dependency Injection for the Java EE Platform
29. Running the Basic Contexts and Dependency Injection Examples
The simplegreeting CDI Example
The simplegreeting Source Files
The Facelets Template and Page
Running the simplegreeting Example
To Build, Package, and Deploy the simplegreeting Example Using NetBeans IDE
To Build, Package, and Deploy the simplegreeting Example Using Ant
To Run the simplegreeting Example
30. Contexts and Dependency Injection for the Java EE Platform: Advanced Topics
31. Running the Advanced Contexts and Dependency Injection Examples
32. Introduction to the Java Persistence API
33. Running the Persistence Examples
34. The Java Persistence Query Language
35. Using the Criteria API to Create Queries
36. Creating and Using String-Based Criteria Queries
37. Controlling Concurrent Access to Entity Data with Locking
38. Using a Second-Level Cache with Java Persistence API Applications
39. Introduction to Security in the Java EE Platform
40. Getting Started Securing Web Applications
41. Getting Started Securing Enterprise Applications
42. Java EE Security: Advanced Topics
Part VIII Java EE Supporting Technologies
43. Introduction to Java EE Supporting Technologies
45. Resources and Resource Adapters
46. The Resource Adapter Example
47. Java Message Service Concepts
48. Java Message Service Examples
49. Bean Validation: Advanced Topics
50. Using Java EE Interceptors
51. Duke's Bookstore Case Study Example
52. Duke's Tutoring Case Study Example
53. Duke's Forest Case Study Example
The guessnumber example, somewhat more complex than the simplegreeting example, illustrates the use of producer methods and of session and application scope. The example is a game in which you try to guess a number in fewer than ten attempts. It is similar to the guessnumber example described in Chapter 5, Introduction to Facelets, except that you can keep guessing until you get the right answer or until you use up your ten attempts.
The example includes four source files, a Facelets page and template, and configuration files. The configuration files and the template are the same as those used for the simplegreeting example.
The guessnumber Source FilesThe four source files for the guessnumber example are
The @MaxNumber qualifier interface
The @Random qualifier interface
The Generator managed bean, which defines producer methods
The UserNumberBean managed bean
The source files are located in the tut-install/examples/cdi/guessnumber/src/java/guessnumber/ directory.
The @MaxNumber and @Random Qualifier InterfacesThe @MaxNumber qualifier interface is defined as follows:
package guessnumber; import static java.lang.annotation.ElementType.FIELD; import static java.lang.annotation.ElementType.METHOD; import static java.lang.annotation.ElementType.PARAMETER; import static java.lang.annotation.ElementType.TYPE; import static java.lang.annotation.RetentionPolicy.RUNTIME; import java.lang.annotation.Documented; import java.lang.annotation.Retention; import java.lang.annotation.Target; import javax.inject.Qualifier; @Target( { TYPE, METHOD, PARAMETER, FIELD }) @Retention(RUNTIME) @Documented @Qualifier public @interface MaxNumber { }
The @Random qualifier interface is defined as follows:
package guessnumber; import static java.lang.annotation.ElementType.FIELD; import static java.lang.annotation.ElementType.METHOD; import static java.lang.annotation.ElementType.PARAMETER; import static java.lang.annotation.ElementType.TYPE; import static java.lang.annotation.RetentionPolicy.RUNTIME; import java.lang.annotation.Documented; import java.lang.annotation.Retention; import java.lang.annotation.Target; import javax.inject.Qualifier; @Target( { TYPE, METHOD, PARAMETER, FIELD }) @Retention(RUNTIME) @Documented @Qualifier public @interface Random { }The Generator Managed Bean
The Generator managed bean contains the two producer methods for the application. The bean has the @ApplicationScoped annotation to specify that its context extends for the duration of the user’s interaction with the application:
package guessnumber; import java.io.Serializable; import javax.enterprise.context.ApplicationScoped; import javax.enterprise.inject.Produces; @ApplicationScoped public class Generator implements Serializable { private static final long serialVersionUID = −7213673465118041882L; private java.util.Random random = new java.util.Random( System.currentTimeMillis() ); private int maxNumber = 100; java.util.Random getRandom() { return random; } @Produces @Random int next() { return getRandom().nextInt(maxNumber); } @Produces @MaxNumber int getMaxNumber() { return maxNumber; } }The UserNumberBean Managed Bean
The UserNumberBean managed bean, the managed bean for the JavaServer Faces application, provides the basic logic for the game. This bean does the following:
Implements setter and getter methods for the bean fields
Injects the two qualifier objects
Provides a reset method that allows you to begin a new game after you complete one
Provides a check method that determines whether the user has guessed the number
Provides a validateNumberRange method that determines whether the user’s input is correct
The bean is defined as follows:
package guessnumber; import java.io.Serializable; import javax.annotation.PostConstruct; import javax.enterprise.context.SessionScoped; import javax.enterprise.inject.Instance; import javax.inject.Inject; import javax.inject.Named; import javax.faces.application.FacesMessage; import javax.faces.component.UIComponent; import javax.faces.component.UIInput; import javax.faces.context.FacesContext; @Named @SessionScoped public class UserNumberBean implements Serializable { private static final long serialVersionUID = −7698506329160109476L; private int number; private Integer userNumber; private int minimum; private int remainingGuesses; @MaxNumber @Inject private int maxNumber; private int maximum; @Random @Inject Instance<Integer> randomInt; public UserNumberBean() { } public int getNumber() { return number; } public void setUserNumber(Integer user_number) { userNumber = user_number; } public Integer getUserNumber() { return userNumber; } public int getMaximum() { return (this.maximum); } public void setMaximum(int maximum) { this.maximum = maximum; } public int getMinimum() { return (this.minimum); } public void setMinimum(int minimum) { this.minimum = minimum; } public int getRemainingGuesses() { return remainingGuesses; } public String check() throws InterruptedException { if (userNumber > number) { maximum = userNumber - 1; } if (userNumber < number) { minimum = userNumber + 1; } if (userNumber == number) { FacesContext.getCurrentInstance().addMessage(null, new FacesMessage("Correct!")); } remainingGuesses--; return null; } @PostConstruct public void reset() { this.minimum = 0; this.userNumber = 0; this.remainingGuesses = 10; this.maximum = maxNumber; this.number = randomInt.get(); } public void validateNumberRange(FacesContext context, UIComponent toValidate, Object value) { if (remainingGuesses <= 0) { FacesMessage message = new FacesMessage("No guesses left!"); context.addMessage(toValidate.getClientId(context), message); ((UIInput) toValidate).setValid(false); return; } int input = (Integer) value; if (input < minimum || input > maximum) { ((UIInput) toValidate).setValid(false); FacesMessage message = new FacesMessage("Invalid guess"); context.addMessage(toValidate.getClientId(context), message); } } }The Facelets Page
This example uses the same template that the simplegreeting example uses. The index.xhtml file, however, is more complex.
<?xml version='1.0' encoding='UTF-8' ?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html lang="en" xmlns="http://www.w3.org/1999/xhtml" xmlns:ui="http://java.sun.com/jsf/facelets" xmlns:h="http://java.sun.com/jsf/html"> <ui:composition template="/template.xhtml"> <ui:define name="title">Guess My Number</ui:define> <ui:define name="head">Guess My Number</ui:define> <ui:define name="content"> <h:form id="GuessMain"> <div style="color: black; font-size: 24px;"> <p>I'm thinking of a number from <span style="color: blue">#{userNumberBean.minimum}</span> to <span style="color: blue">#{userNumberBean.maximum}</span>. You have <span style="color: blue">#{userNumberBean.remainingGuesses}</span> guesses.</p> </div> <h:panelGrid border="0" columns="5" style="font-size: 18px;"> <h:outputLabel for="inputGuess">Number:</h:outputLabel> <h:inputText id="inputGuess" value="#{userNumberBean.userNumber}" required="true" size="3" disabled="#{userNumberBean.number eq userNumberBean.userNumber}" validator="#{userNumberBean.validateNumberRange}"> </h:inputText> <h:commandButton id="GuessButton" value="Guess" action="#{userNumberBean.check}" disabled="#{userNumberBean.number eq userNumberBean.userNumber}"/> <h:commandButton id="RestartButton" value="Reset" action="#{userNumberBean.reset}" immediate="true" /> <h:outputText id="Higher" value="Higher!" rendered="#{userNumberBean.number gt userNumberBean.userNumber and userNumberBean.userNumber ne 0}" style="color: #d20005"/> <h:outputText id="Lower" value="Lower!" rendered="#{userNumberBean.number lt userNumberBean.userNumber and userNumberBean.userNumber ne 0}" style="color: #d20005"/> </h:panelGrid> <div style="color: #d20005; font-size: 14px;"> <h:messages id="messages" globalOnly="false"/> </div> </h:form> </ui:define> </ui:composition> </html>
The Facelets page presents the user with the minimum and maximum values and the number of guesses remaining. The user’s interaction with the game takes place within the panelGrid table, which contains an input field, Guess and Reset buttons, and a text field that appears if the guess is higher or lower than the correct number. Every time the user clicks the Guess button, the userNumberBean.check method is called to reset the maximum or minimum value or, if the guess is correct, to generate a FacesMessage to that effect. The method that determines whether each guess is valid is userNumberBean.validateNumberRange.
Running the guessnumber ExampleYou can use either NetBeans IDE or Ant to build, package, deploy, and run the guessnumber application.
To Build, Package, and Deploy the guessnumber Example Using NetBeans IDEThis procedure builds the application into the tut-install/examples/cdi/guessnumber/build/web/ directory. The contents of this directory are deployed to the GlassFish Server.
tut-install/examples/cdi/
tut-install/examples/cdi/guessnumber/
ant
This command calls the default target, which builds and packages the application into a WAR file, guessnumber.war, located in the dist directory.
ant deploy
The guessnumber.war file will be deployed to the GlassFish Server.
http://localhost:8080/guessnumber
The Guess My Number page opens.
The minimum and maximum values are modified, along with the remaining number of guesses.
If you get the right answer, the input field and Guess button are grayed out.
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