Baseline Widely available
**WebGLVertexArrayObject
**æ¥å£æ¯WebGL 2 APIçä¸é¨åï¼é¡¶ç¹æ°ç»å¯¹è±¡ (VAOs) æåé¡¶ç¹æ°ç»æ°æ®ï¼å¹¶æä¾ä¸åé¡¶ç¹æ°æ®éåçåç§°ã
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WebGL2RenderingContext.createVertexArray()
WebGL2RenderingContext.deleteVertexArray()
WebGL2RenderingContext.isVertexArray()
WebGL2RenderingContext.bindVertexArray()
夿³¨ï¼ WebGL 1: OES_vertex_array_object
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var vao = gl.createVertexArray();
gl.bindVertexArray(vao);
// ...
// calls to bindBuffer or vertexAttribPointer
// which will be "recorded" in the VAO
// ...
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