Baseline Widely available
WebGLRenderingContext.validateProgram()
æ¯ä¸ç§ WebGL API ï¼ä¸»è¦æ¯ç¨æ¥éªè¯ WebGLProgram
ãå®å¨æ£æ¥ WebGLProgram ç¨åºæ¯å¦é¾æ¥æåçåæ¶è¿ä¼æ£æ¥å
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void gl.validateProgram(program);åæ° è¿åå¼
None.
Examplesvar program = gl.createProgram();
// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
gl.validateProgram(program);
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
var info = gl.getProgramInfoLog(program);
throw "ä¸è½ç¼è¯ WebGL ç¨åºã\n\n" + info;
}
gl.useProgram(program);
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