Baseline Widely available
WebGLRenderingContext.useProgram()
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对象添å å°å½åçæ¸²æç¶æä¸ã
void gl.useProgram(program);åæ°
éè¦æ·»å çWebGLProgram
对象
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示ä¾js
var program = gl.createProgram();
// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
gl.useProgram(program);
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