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Showing content from http://developer.mozilla.org/zh-CN/docs/Web/API/WebGLRenderingContext/useProgram below:

WebGLRenderingContext.useProgram() - Web API | MDN

WebGLRenderingContext.useProgram()

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WebGLRenderingContext.useProgram() 方法将定义好的WebGLProgram 对象添加到当前的渲染状态中。

语法
void gl.useProgram(program);
参数
program

需要添加的WebGLProgram对象

返回参数

无。

示例

js

var program = gl.createProgram();

// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);

gl.linkProgram(program);
gl.useProgram(program);
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