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WebGLRenderingContext.deleteProgram() - Web API | MDN

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  1. 面向开发者的 Web 技术
  2. Web API
  3. WebGLRenderingContext
  4. WebGLRenderingContext.deleteProgram()

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在本文中
  1. WebGL:web 中的 2D 的 3D 图形
  2. WebGLRenderingContext
  3. 实例属性
    1. canvas
    2. drawingBufferColorSpace
    3. drawingBufferHeight
    4. drawingBufferWidth
    5. unpackColorSpace
  4. 实例方法
    1. activeTexture()
    2. attachShader()
    3. bindAttribLocation()
    4. bindBuffer()
    5. bindFramebuffer()
    6. bindRenderbuffer()
    7. bindTexture()
    8. blendColor()
    9. blendEquation()
    10. blendEquationSeparate()
    11. blendFunc()
    12. blendFuncSeparate()
    13. bufferData()
    14. bufferSubData()
    15. checkFramebufferStatus()
    16. clear()
    17. clearColor()
    18. clearDepth()
    19. clearStencil()
    20. colorMask()
    21. compileShader()
    22. compressedTexImage2D()
    23. compressedTexSubImage2D()
    24. copyTexImage2D()
    25. copyTexSubImage2D()
    26. createBuffer()
    27. createFramebuffer()
    28. createProgram()
    29. createRenderbuffer()
    30. createShader()
    31. createTexture()
    32. cullFace()
    33. deleteBuffer()
    34. deleteFramebuffer()
    35. deleteProgram()
    36. deleteRenderbuffer()
    37. deleteShader()
    38. deleteTexture()
    39. depthFunc()
    40. depthMask()
    41. depthRange()
    42. detachShader()
    43. disable()
    44. disableVertexAttribArray()
    45. drawArrays()
    46. drawElements()
    47. enable()
    48. enableVertexAttribArray()
    49. finish()
    50. flush()
    51. framebufferRenderbuffer()
    52. framebufferTexture2D()
    53. frontFace()
    54. generateMipmap()
    55. getActiveAttrib()
    56. getActiveUniform()
    57. getAttachedShaders()
    58. getAttribLocation()
    59. getBufferParameter()
    60. getContextAttributes()
    61. getError()
    62. getExtension()
    63. getFramebufferAttachmentParameter()
    64. getParameter()
    65. getProgramInfoLog()
    66. getProgramParameter()
    67. getRenderbufferParameter()
    68. getShaderInfoLog()
    69. getShaderParameter()
    70. getShaderPrecisionFormat()
    71. getShaderSource()
    72. getSupportedExtensions()
    73. getTexParameter()
    74. getUniform()
    75. getUniformLocation()
    76. getVertexAttrib()
    77. getVertexAttribOffset()
    78. hint()
    79. isBuffer()
    80. isContextLost()
    81. isEnabled()
    82. isFramebuffer()
    83. isProgram()
    84. isRenderbuffer()
    85. isShader()
    86. isTexture()
    87. lineWidth()
    88. linkProgram()
    89. makeXRCompatible()
    90. pixelStorei()
    91. polygonOffset()
    92. readPixels()
    93. renderbufferStorage()
    94. sampleCoverage()
    95. scissor()
    96. shaderSource()
    97. stencilFunc()
    98. stencilFuncSeparate()
    99. stencilMask()
    100. stencilMaskSeparate()
    101. stencilOp()
    102. stencilOpSeparate()
    103. texImage2D()
    104. texParameter[fi]()
    105. texSubImage2D()
    106. uniform[1234][fi][v]()
    107. uniformMatrix[234]fv()
    108. useProgram()
    109. validateProgram()
    110. vertexAttrib[1234]f[v]()
    111. vertexAttribPointer()
    112. viewport()
  5. WebGL 的相关页面
    1. ANGLE_instanced_arrays
    2. EXT_blend_minmax
    3. EXT_color_buffer_half_float
    4. EXT_disjoint_timer_query
    5. EXT_frag_depth
    6. EXT_sRGB
    7. EXT_shader_texture_lod
    8. EXT_texture_filter_anisotropic
    9. OES_draw_buffers_indexed
    10. OES_element_index_uint
    11. OES_standard_derivatives
    12. OES_texture_float
    13. OES_texture_float_linear
    14. OES_texture_half_float
    15. OES_texture_half_float_linear
    16. OES_vertex_array_object
    17. WEBGL_color_buffer_float
    18. WEBGL_compressed_texture_etc1
    19. WEBGL_compressed_texture_pvrtc
    20. WEBGL_compressed_texture_s3tc
    21. WEBGL_compressed_texture_s3tc_srgb
    22. WEBGL_debug_renderer_info
    23. WEBGL_debug_shaders
    24. WEBGL_depth_texture
    25. WEBGL_draw_buffers
    26. WEBGL_lose_context
    27. WebGL2RenderingContext
    28. WebGLActiveInfo
    29. WebGLBuffer
    30. WebGLContextEvent
    31. WebGLFramebuffer
    32. WebGLObject 实验性
    33. WebGLProgram
    34. WebGLQuery
    35. WebGLRenderbuffer
    36. WebGLSampler
    37. WebGLShader
    38. WebGLShaderPrecisionFormat
    39. WebGLSync
    40. WebGLTexture
    41. WebGLTransformFeedback
    42. WebGLUniformLocation
    43. WebGLVertexArrayObject
  6. 指南
    1. WebGL 相关常量
    2. WebGL types
    3. WebGL model view projection
    4. WebGL best practices
    5. WebGL 的例子
    6. 一个 2D WebGL 动画的基础示例
    7. Compressed texture formats
    8. Data in WebGL
    9. Matrix math for the web
    10. 使用 WebGL 扩展
  7. 教程
    1. WebGL 教程
    2. 初识 WebGL
    3. 使用 WebGL 创建 2D 内容
    4. 使用着色器将颜色应用于 WebGL
    5. 用 WebGL 让目标动起来
    6. 使用 WebGL 创建 3D 对象
    7. 在 WebGL 中使用纹理
    8. Lighting in WebGL
    9. 动画纹理
在本文中 WebGLRenderingContext.deleteProgram()

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.

WebGLRenderingContext.deleteProgram() 用于删除一个 WebGLProgram 对象。如果该WebGLProgram 对象已经被删除,该方法不会产生任何作用

语法
void gl.deleteProgram(program);
参数
program

需要被删除的 WebGLProgram 对象

返回值

None.

示例 删除一个程序

js

var canvas = document.getElementById("canvas");
var gl = canvas.getContext("webgl");
var program = gl.createProgram();

// ...

gl.deleteProgram(program);
规范 Specification WebGL Specification
# 5.14.9
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