Overview / Web Technology
Web technology reference for developers
HTML
Structure of content on the web
CSS
Code used to describe document style
JavaScript
General-purpose scripting language
HTTP
Protocol for transmitting web resources
Web APIs
Interfaces for building web applications
Web Extensions
Developing extensions for web browsers
Accessibility
Build web projects usable for all
Web Technology
Web technology reference for developers
æ¤é¡µé¢ç±ç¤¾åºä»è±æç¿»è¯èæ¥ãäºè§£æ´å¤å¹¶å å ¥ MDN Web Docs 社åºã
Filter sidebar
卿¬æä¸WebGLRenderingContext
activeTexture()
attachShader()
bindAttribLocation()
bindBuffer()
bindFramebuffer()
bindRenderbuffer()
bindTexture()
blendColor()
blendEquation()
blendEquationSeparate()
blendFunc()
blendFuncSeparate()
bufferData()
bufferSubData()
checkFramebufferStatus()
clear()
clearColor()
clearDepth()
clearStencil()
colorMask()
compileShader()
compressedTexImage2D()
compressedTexSubImage2D()
copyTexImage2D()
copyTexSubImage2D()
createBuffer()
createFramebuffer()
createProgram()
createRenderbuffer()
createShader()
createTexture()
cullFace()
deleteBuffer()
deleteFramebuffer()
deleteProgram()
deleteRenderbuffer()
deleteShader()
deleteTexture()
depthFunc()
depthMask()
depthRange()
detachShader()
disable()
disableVertexAttribArray()
drawArrays()
drawElements()
enable()
enableVertexAttribArray()
finish()
flush()
framebufferRenderbuffer()
framebufferTexture2D()
frontFace()
generateMipmap()
getActiveAttrib()
getActiveUniform()
getAttachedShaders()
getAttribLocation()
getBufferParameter()
getContextAttributes()
getError()
getExtension()
getFramebufferAttachmentParameter()
getParameter()
getProgramInfoLog()
getProgramParameter()
getRenderbufferParameter()
getShaderInfoLog()
getShaderParameter()
getShaderPrecisionFormat()
getShaderSource()
getSupportedExtensions()
getTexParameter()
getUniform()
getUniformLocation()
getVertexAttrib()
getVertexAttribOffset()
hint()
isBuffer()
isContextLost()
isEnabled()
isFramebuffer()
isProgram()
isRenderbuffer()
isShader()
isTexture()
lineWidth()
linkProgram()
makeXRCompatible()
pixelStorei()
polygonOffset()
readPixels()
renderbufferStorage()
sampleCoverage()
scissor()
shaderSource()
stencilFunc()
stencilFuncSeparate()
stencilMask()
stencilMaskSeparate()
stencilOp()
stencilOpSeparate()
texImage2D()
texParameter[fi]()
texSubImage2D()
uniform[1234][fi][v]()
uniformMatrix[234]fv()
useProgram()
validateProgram()
vertexAttrib[1234]f[v]()
vertexAttribPointer()
viewport()
ANGLE_instanced_arrays
EXT_blend_minmax
EXT_color_buffer_half_float
EXT_disjoint_timer_query
EXT_frag_depth
EXT_sRGB
EXT_shader_texture_lod
EXT_texture_filter_anisotropic
OES_draw_buffers_indexed
OES_element_index_uint
OES_standard_derivatives
OES_texture_float
OES_texture_float_linear
OES_texture_half_float
OES_texture_half_float_linear
OES_vertex_array_object
WEBGL_color_buffer_float
WEBGL_compressed_texture_etc1
WEBGL_compressed_texture_pvrtc
WEBGL_compressed_texture_s3tc
WEBGL_compressed_texture_s3tc_srgb
WEBGL_debug_renderer_info
WEBGL_debug_shaders
WEBGL_depth_texture
WEBGL_draw_buffers
WEBGL_lose_context
WebGL2RenderingContext
WebGLActiveInfo
WebGLBuffer
WebGLContextEvent
WebGLFramebuffer
WebGLObject
å®éªæ§WebGLProgram
WebGLQuery
WebGLRenderbuffer
WebGLSampler
WebGLShader
WebGLShaderPrecisionFormat
WebGLSync
WebGLTexture
WebGLTransformFeedback
WebGLUniformLocation
WebGLVertexArrayObject
WebGL ç¸å
³å¸¸é
WebGL types
WebGL model view projection
WebGL best practices
WebGL çä¾å
ä¸ä¸ª 2D WebGL å¨ç»çåºç¡ç¤ºä¾
Compressed texture formats
Data in WebGL
Matrix math for the web
ä½¿ç¨ WebGL æ©å±
WebGL æç¨
åè¯ WebGL
ä½¿ç¨ WebGL å建 2D å
容
使ç¨çè²å¨å°é¢è²åºç¨äº WebGL
ç¨ WebGL è®©ç®æ å¨èµ·æ¥
ä½¿ç¨ WebGL å建 3D 对象
å¨ WebGL ä¸ä½¿ç¨çº¹ç
Lighting in WebGL
å¨ç»çº¹ç
Baseline Widely available
This feature is well established and works across many devices and browser versions. Itâs been available across browsers since July 2015.
WebGLRenderingContext.deleteProgram()
ç¨äºå é¤ä¸ä¸ª WebGLProgram
对象ãå¦æè¯¥WebGLProgram
对象已ç»è¢«å é¤ï¼è¯¥æ¹æ³ä¸ä¼äº§çä»»ä½ä½ç¨
void gl.deleteProgram(program);åæ°
program
éè¦è¢«å é¤ç WebGLProgram
对象
None.
ç¤ºä¾ å é¤ä¸ä¸ªç¨åºjs
var canvas = document.getElementById("canvas");
var gl = canvas.getContext("webgl");
var program = gl.createProgram();
// ...
gl.deleteProgram(program);
è§è Specification WebGL Specification WebGLRenderingContext.createProgram()
WebGLRenderingContext.isProgram()
WebGLRenderingContext.linkProgram()
WebGLRenderingContext.useProgram()
WebGLRenderingContext.validateProgram()
WebGLRenderingContext.getProgramParameter()
WebGLRenderingContext.getProgramInfoLog()
.
This page was last modified on 2023å¹´7æ30æ¥ by MDN contributors.
View this page on GitHubâ¢
Report a problem with this contentRetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4