Baseline Widely available
MediaStreamAudioSourceNode
ã¤ã³ã¿ã¼ãã§ã¤ã¹ã®èªã¿åãå°ç¨ãããã㣠mediaStream
ã¯ããã®ãã¼ããé³å£°ãåä¿¡ããå
ã®é³å£°ãã©ãã¯ããã MediaStream
ã示ãã¾ãã
ãã®ã¹ããªã¼ã ã¯ããã¼ãã MediaStreamAudioSourceNode()
ã³ã³ã¹ãã©ã¯ã¿ã¼ã¾ã㯠AudioContext.createMediaStreamSource()
ã¡ã½ããã«ããæåã«ä½æãããã¨ãã«æå®ããããã®ã§ãã
ã³ã¼ãã®é³æºã¨ãã¦åãã¦ãã MediaStreamTrack
ãããã¹ããªã¼ã ã表ã MediaStream
ã§ãã
ã¦ã¼ã¶ã¼ã¨ã¼ã¸ã§ã³ãã¯ãæå®ãããã¹ããªã¼ã ã§è¦ã¤ãã£ãæåã®é³å£°ãã©ãã¯ããã®ãã¼ãç¨ã«ç¨ãã¾ããããããè¤æ°ã®ãã©ãã¯ãããªãã¹ããªã¼ã ã«ããã¦ãã©ã®ãã©ãã¯ã使ç¨ããã¦ãããã確å®ã«ç¥ãæ¹æ³ã¯ããã¾ãããã©ã®ãã©ãã¯ã使ããã¦ããããéè¦ãªå ´åãããã©ãã¯èªä½ã«ã¢ã¯ã»ã¹ãããå ´åã¯ããããã« MediaStreamTrackAudioSourceNode
ãç¨ããã¹ãã§ãã
const audioCtx = new window.AudioContext();
let options = {
mediaStream: stream,
};
let source = new MediaStreamAudioSourceNode(audioCtx, options);
console.log(source.mediaStream);
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