Baseline Widely available
The <feDisplacementMap>
SVG filter primitive uses the pixel values from the image from in2
to spatially displace the image from in
.
The formula for the transformation looks like this:
P'(x,y) â P(x + scale * (XC(x,y) - 0.5), y + scale * (YC(x,y) - 0.5))
where P(x,y)
is the input image, in
, and P'(x,y)
is the destination. XC(x,y)
and YC(x,y)
are the component values of the channel designated by xChannelSelector
and yChannelSelector
.
Like other filter primitives, it handles color components in the linearRGB
color space by default. You can use color-interpolation-filters
to use sRGB
instead.
<animate>
, <discard>
, <set>
Attributes DOM Interface
This element implements the SVGFEDisplacementMapElement
interface.
<svg
width="200"
height="200"
viewBox="0 0 220 220"
xmlns="http://www.w3.org/2000/svg">
<filter id="displacementFilter">
<feTurbulence
type="turbulence"
baseFrequency="0.05"
numOctaves="2"
result="turbulence" />
<feDisplacementMap
in2="turbulence"
in="SourceGraphic"
scale="50"
xChannelSelector="R"
yChannelSelector="G" />
</filter>
<circle cx="100" cy="100" r="100" filter="url(#displacementFilter)" />
</svg>
Specifications Browser compatibility See also
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