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Showing content from http://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/rangeMax below:

WebGLShaderPrecisionFormat: rangeMax property - Web APIs

WebGLShaderPrecisionFormat: rangeMax property

Baseline Widely available

Note: This feature is available in Web Workers.

The read-only WebGLShaderPrecisionFormat.rangeMax property returns the base 2 log of the absolute value of the maximum value that can be represented.

Examples
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");

gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT).rangeMax; // 127
gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.LOW_INT).rangeMax; // 24
Specifications Browser compatibility See also

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