Baseline Widely available
Note: This feature is available in Web Workers.
The WebGLRenderingContext.useProgram()
method of the WebGL API sets the specified WebGLProgram
as part of the current rendering state.
None (undefined
).
js
const program = gl.createProgram();
// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
gl.useProgram(program);
Specifications Browser compatibility See also
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Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4