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Showing content from http://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/uniform below:

WebGLRenderingContext: uniform[1234][fi][v]() method - Web APIs

WebGLRenderingContext: uniform[1234][fi][v]() method

Baseline Widely available

Note: This feature is available in Web Workers.

The WebGLRenderingContext.uniform[1234][fi][v]() methods of the WebGL API specify values of uniform variables. All active uniform variables defined in a program object are initialized to 0 when the program object is linked successfully. They retain the values assigned to them by a call to this method until the next successful link operation occurs on the program object, when they are once again initialized to 0.

Note: Many of the functions described here have expanded WebGL 2 interfaces, which can be found under WebGL2RenderingContext.uniform[1234][uif][v]().

Syntax
uniform1f(location, v0)
uniform1fv(location, value)
uniform1i(location, v0)
uniform1iv(location, value)

uniform2f(location, v0, v1)
uniform2fv(location, value)
uniform2i(location, v0, v1)
uniform2iv(location, value)

uniform3f(location, v0, v1, v2)
uniform3fv(location, value)
uniform3i(location, v0, v1, v2)
uniform3iv(location, value)

uniform4f(location, v0, v1, v2, v3)
uniform4fv(location, value)
uniform4i(location, v0, v1, v2, v3)
uniform4iv(location, value)
Parameters
location

A WebGLUniformLocation object containing the location of the uniform attribute to modify.

value, v0, v1, v2, v3

A new value to be used for the uniform variable. Possible types:

Return value

None (undefined).

Examples
gl.uniform1f(u_alpha, 0.8);
Specifications Browser compatibility See also

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