Baseline Widely available
Note: This feature is available in Web Workers.
The WebGLRenderingContext
interface's linkProgram()
method links a given WebGLProgram
, completing the process of preparing the GPU code for the program's fragment and vertex shaders.
None (undefined
).
const program = gl.createProgram();
// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
const info = gl.getProgramInfoLog(program);
throw new Error(`Could not compile WebGL program. \n\n${info}`);
}
Specifications Browser compatibility See also
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