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Showing content from http://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/generateMipmap below:

WebGLRenderingContext: generateMipmap() method - Web APIs

WebGLRenderingContext: generateMipmap() method

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The WebGLRenderingContext.generateMipmap() method of the WebGL API generates a set of mipmaps for a WebGLTexture object.

Mipmaps are used to create distance with objects. A higher-resolution mipmap is used for objects that are closer, and a lower-resolution mipmap is used for objects that are farther away. It starts with the resolution of the texture image and halves the resolution until a 1x1 dimension texture image is created.

Syntax Parameters
target

A GLenum specifying the binding point (target) of the active texture whose mipmaps will be generated. Possible values:

When using a WebGL 2 context, the following values are available additionally:

Return value

None (undefined).

Examples
gl.generateMipmap(gl.TEXTURE_2D);
Specifications Browser compatibility See also

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