Baseline Widely available
Note: This feature is available in Web Workers.
The WebGLRenderingContext.drawArrays()
method of the WebGL API renders primitives from array data.
drawArrays(mode, first, count)
Parameters
mode
A GLenum
specifying the type primitive to render. Possible values are:
gl.POINTS
: Draws a single dot.gl.LINE_STRIP
: Draws a straight line to the next vertex.gl.LINE_LOOP
: Draws a straight line to the next vertex, and connects the last vertex back to the first.gl.LINES
: Draws a line between a pair of vertices.gl.TRIANGLE_STRIP
gl.TRIANGLE_FAN
gl.TRIANGLES
: Draws a triangle for a group of three vertices.Note: If mode
is POINTS
, gl_PointSize
may need to be set for drawArrays
to render, as its value is unknown if not explicitly written. Only some GPUs set its default as 1.0
.
first
A GLint
specifying the starting index in the array of vector points.
count
A GLsizei
specifying the number of indices to be rendered.
None (undefined
).
mode
is not one of the accepted values, a gl.INVALID_ENUM
error is thrown.first
or count
are negative, a gl.INVALID_VALUE
error is thrown.gl.CURRENT_PROGRAM
is null
, a gl.INVALID_OPERATION
error is thrown.gl.drawArrays(gl.POINTS, 0, 8);
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