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Showing content from http://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/depthFunc below:

WebGLRenderingContext: depthFunc() method - Web APIs

WebGLRenderingContext: depthFunc() method

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The WebGLRenderingContext.depthFunc() method of the WebGL API specifies a function that compares incoming pixel depth to the current depth buffer value.

Syntax Parameters
func

A GLenum specifying the depth comparison function, which sets the conditions under which the pixel will be drawn. The default value is gl.LESS. Possible values are:

Return value

None (undefined).

Examples

The depth testing is disabled by default. To enable or disable depth testing, use the enable() and disable() methods with the argument gl.DEPTH_TEST.

gl.enable(gl.DEPTH_TEST);
gl.depthFunc(gl.NEVER);

To check the current depth function, query the DEPTH_FUNC constant.

gl.getParameter(gl.DEPTH_FUNC) === gl.NEVER;
// true
Specifications Browser compatibility See also

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