Baseline Widely available
Note: This feature is available in Web Workers.
The WebGLRenderingContext.bufferData()
method of the WebGL API initializes and creates the buffer object's data store.
bufferData(target, size, usage)
bufferData(target, srcData, usage)
Parameters
target
A GLenum
specifying the binding point (target). Possible values:
gl.ARRAY_BUFFER
Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data.
gl.ELEMENT_ARRAY_BUFFER
Buffer used for element indices.
When using a WebGL 2 context, the following values are available additionally:
gl.COPY_READ_BUFFER
Buffer for copying from one buffer object to another.
gl.COPY_WRITE_BUFFER
Buffer for copying from one buffer object to another.
gl.TRANSFORM_FEEDBACK_BUFFER
Buffer for transform feedback operations.
gl.UNIFORM_BUFFER
Buffer used for storing uniform blocks.
gl.PIXEL_PACK_BUFFER
Buffer used for pixel transfer operations.
gl.PIXEL_UNPACK_BUFFER
Buffer used for pixel transfer operations.
size
A GLsizeiptr
setting the size in bytes of the buffer object's data store.
srcData
Optional
A TypedArray
or a DataView
that views an ArrayBuffer
or SharedArrayBuffer
that will be copied into the data store. If null
, a data store is still created, but the content is uninitialized and undefined.
usage
A GLenum
specifying the intended usage pattern of the data store for optimization purposes. Possible values:
gl.STATIC_DRAW
The contents are intended to be specified once by the application, and used many times as the source for WebGL drawing and image specification commands.
gl.DYNAMIC_DRAW
The contents are intended to be respecified repeatedly by the application, and used many times as the source for WebGL drawing and image specification commands.
gl.STREAM_DRAW
The contents are intended to be specified once by the application, and used at most a few times as the source for WebGL drawing and image specification commands.
When using a WebGL 2 context, the following values are available additionally:
gl.STATIC_READ
The contents are intended to be specified once by reading data from WebGL, and queried many times by the application.
gl.DYNAMIC_READ
The contents are intended to be respecified repeatedly by reading data from WebGL, and queried many times by the application.
gl.STREAM_READ
The contents are intended to be specified once by reading data from WebGL, and queried at most a few times by the application
gl.STATIC_COPY
The contents are intended to be specified once by reading data from WebGL, and used many times as the source for WebGL drawing and image specification commands.
gl.DYNAMIC_COPY
The contents are intended to be respecified repeatedly by reading data from WebGL, and used many times as the source for WebGL drawing and image specification commands.
gl.STREAM_COPY
The contents are intended to be specified once by reading data from WebGL, and used at most a few times as the source for WebGL drawing and image specification commands.
None (undefined
).
gl.OUT_OF_MEMORY
error is thrown if the context is unable to create a data store with the given size
.gl.INVALID_VALUE
error is thrown if size
is negative.gl.INVALID_ENUM
error is thrown if target
or usage
are not one of the allowed enums.const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
const buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW);
Getting buffer information
To check the current buffer usage and buffer size, use the WebGLRenderingContext.getBufferParameter()
method.
gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE);
gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE);
Getting size of a typed array
To calculate size parameter for a typed array.
const dataArray = new Float32Array([1, 2, 3, 4]);
const sizeInBytes = dataArray.length * dataArray.BYTES_PER_ELEMENT;
Specifications Browser compatibility See also
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